Penny has the best job in the world: the thrift-shop back room. Just her, a conveyor
belt of donations, and the quiet joy of putting things where they belong.
If only the customers would stop needing things. Hire staff to keep them away from you โ
but staff cost money, money needs sales, and sales need the stock you're sorting.
When the service bell ringsโฆ that's for you, Penny. ๐
๐ถ WASD / โโโโ move ยท E or space interact ยท P pause ยท M mute
๐ฑ on phone: drag anywhere on the left to move ยท press & hold the big โ button to interact ยท play in landscape!
๐งบ Sort donations into the matching bins โ points, streaks, and shelf stock.
๐ The back room recharges Penny. The shop floor drains her. Talking to customers? Big drain.
โ You can help customers before they melt down โ stand close and hold E. A calm chat is quick and cheap. Sometimes they even figure it out themselves.
๐ If nobody helps in time, the bell rings โ rescuing a frustrated customer costs extra. Ignore the bell and they storm off, trashing your โฅ reputation.
๐ง Hire staff at night so you never have to go out there. They need wages โ and shelves need stock.
๐ Battery at 0 = burnout. Hearts at 0 = the shop closes. Either way, game over.
๐ There is a cat available for purchase. This is important.
๐ Day 1 complete!
๐ night shopping
๐ชซ
Game Over
โ paused
the customers can wait. they're good at that.
๐ field guide
The loop: sort donations โ shelves fill โ customers buy โ money โ hire staff โ
staff absorb the talking โ you sort in peace. In theory.
Customers โ: help them early โ stand near and hold E โ
a calm chat is quick and cheap. Gamble on ignoring them: full shelves mean some
figure it out aloneโฆ the rest ring the bell.
Bell rings (๐) when a customer snaps: rescuing them now costs more battery
and time. Ignoring them = they storm out (โโฅ, and other customers get grumpier).
Streaks: 6 correct sorts in a row = ร2 points, 12 = ร3. Wrong bin resets it. Clutter: 7+ unsorted items makes the back room stressful (half recharge). Leftovers: unsorted items at closing time = a restless night (less recharge). Chatty Regulars ๐ผ appear from day 3. They are very nice. They take forever. Rush hour ๐ (day 3+): the crowd arrives in waves. Staff will drown; be ready to help. Manager-wanters ๐ (day 5+): will ONLY speak to the manager. That's you. They pay
double and boost โฅ โ ignoring them goes very badly. Popular shops attract several a day. Staff ๐ฅบ (day 5+) sometimes hit their limit and wait by your door โ a quick pep talk
(hold E) puts them back to work. They recover alone eventually,
but the floor is uncovered while they wait. Wages rise with โฅ. Reputation โฅ: happy service raises it, storm-outs crater it. High rep = more
customers. Yes, doing well makes life worse. Penny knows.
๐ฑ
rotate your phone sideways!
Penny needs the wide view to see her bins